Dinuka Jay
2 min readJun 17, 2018

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Hey Avinash 👋 Super excited to hear that! Can’t wait to see what you build and ship out 🚩

Primarily these were the factors that I had to tweak within the team culture (between me and my friend, we are a team of 2) to ship faster:

  1. Avoid Perfecting things — the more we spend time perfecting the border radius of a button, the further the launch date gets pushed. We always settle for the most minimal version of the UI
  2. Build the most minimal version possible — we write down the most critical components that are necessary in the system to manifest our idea and we simply shut down the notebook. No more feature creep-ins, no more UI updates
  3. We love coffee and 3AM cat videos on youtube — we stay up a little too much. This gives us a little bit of an advantage over time 😅

As for technicalities:

  1. We use Firebase for most projects. This is a backend as a service, meaning, we don’t have to build a backend ourselves. This saves a massive amount of time for every product. It’s ridiculously efficient, cheap, scalable and most importantly: realtime.
  2. With Firebase ☝️, all we need is the front-end. We always go with the best tools in the arsenal: plain javascript and static web pages. We avoid jumping in to ‘.JS’ wagons that get hyped every now and then. I bet they are useful as they claim but the stack doesn’t matter in the end if we fail to execute the idea.

I’ll write a comprehensive blog post on this to help out more makers :) These are some of the things off the top of my head. Good luck and I can’t wait to see you ship better and faster! 🔥

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Dinuka Jay
Dinuka Jay

Written by Dinuka Jay

Full-time Game Designer and Programmer

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